shaders/index library

Constants

luminosityShader → const Map<String, Object>
outputShader → const Map<String, Object>

Properties

afterimageShader Map<String, dynamic>
Afterimage shader I created this effect inspired by a demo on codepen: https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
final
bleachBypassShader Map<String, dynamic>
Bleach bypass shader http://en.wikipedia.org/wiki/Bleach_bypass
final
convolutionShader Map<String, dynamic>
Convolution shader ported from o3d sample to WebGL / GLSL http://o3d.googlecode.com/svn/trunk/samples/convolution.html
final
copyShader Map<String, dynamic>
Full-screen textured quad shader
final
digitalGlitch Map<String, dynamic>
RGB Shift Shader Shifts red and blue channels from center in opposite directions Ported from http://kriss.cx/tom/2009/05/rgb-shift/ by Tom Butterworth / http://kriss.cx/tom/
final
dotScreenShader Map<String, dynamic>
Dot screen shader based on glfx.js sepia shader https://github.com/evanw/glfx.js
final
filmShader Map<String, dynamic>
Film grain & scanlines shader
final
fxaaShader Map<String, dynamic>
NVIDIA FXAA by Timothy Lottes http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
final
gammaCorrectionShader Map<String, dynamic>
Gamma Correction Shader http://en.wikipedia.org/wiki/gamma_correction
final
horizontalBlurShader Map<String, dynamic>
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
final
luminosityHighPassShader Map<String, dynamic>
Luminosity http://en.wikipedia.org/wiki/Luminosity
final
lutShader Map<String, dynamic>
final
sobelOperatorShader Map<String, Object>
final
unpackDepthRGBAShader Map<String, dynamic>
Unpack RGBA depth shader
final
verticalBlurShader Map<String, dynamic>
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
final
vignetteShader Map<String, dynamic>
Vignette shader based on PaintEffect postprocess from ro.me http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
final