TAARenderPass class

Inheritance

Constructors

TAARenderPass(Scene scene, Camera camera, [Color? clearColor, double clearAlpha = 0])

Properties

accumulate ↔ bool
getter/setter pair
accumulateIndex ↔ int
getter/setter pair
camera ↔ Camera
getter/setter pairinherited
clear ↔ bool
getter/setter pairinherited
clearAlpha ↔ double
getter/setter pairinherited
clearColor ↔ Color
getter/setter pairinherited
copyMaterial ↔ ShaderMaterial
getter/setter pairinherited
copyUniforms ↔ Map<String, dynamic>
getter/setter pairoverride
enabled ↔ bool
getter/setter pairinherited
fsQuad ↔ FullScreenQuad
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
material ↔ Material
getter/setter pairinherited
needsSwap ↔ bool
getter/setter pairinherited
renderToScreen ↔ bool
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
sampleLevel ↔ int
getter/setter pairoverride
sampleRenderTarget ↔ RenderTarget?
getter/setter pairinherited
scene ↔ Object3D
getter/setter pairinherited
unbiased ↔ bool
getter/setter pairinherited
uniforms ↔ Map<String, dynamic>
getter/setter pairinherited

Methods

dispose() → void
  • Frees the GPU-related resources allocated by this instance. Call this
    • method whenever the pass is no longer used in your app.
  • override
    noSuchMethod(Invocation invocation) → dynamic
    Invoked when a nonexistent method or property is accessed.
    inherited
    render(Renderer renderer, RenderTarget writeBuffer, RenderTarget readBuffer, {num? deltaTime, bool? maskActive}) → void
    override
    setProperty(String key, dynamic newValue) → void
    inherited
    setSize(int width, int height) → void
    inherited
    toString() → String
    A string representation of this object.
    inherited

    Operators

    operator ==(Object other) → bool
    The equality operator.
    inherited