render method
void
render(
- Scene scene,
- Camera camera
Implementation
void render(Scene scene, Camera camera) {
if ( scene.matrixWorldAutoUpdate == true ) scene.updateMatrixWorld();
if ( camera.parent == null && camera.matrixWorldAutoUpdate == true ) camera.updateMatrixWorld();
_stereo.update( camera );
final currentAutoClear = renderer.autoClear;
renderer.getSize( size );
renderer.autoClear = false;
renderer.clear();
renderer.setScissorTest( true );
renderer.setScissor( 0, 0, size.width / 2, size.height );
renderer.setViewport( 0, 0, size.width / 2, size.height );
renderer.render( scene, _stereo.cameraL );
renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
renderer.render( scene, _stereo.cameraR );
renderer.setScissorTest( false );
renderer.autoClear = currentAutoClear;
}