render method

void render(
  1. WebGLRenderer renderer,
  2. WebGLRenderTarget writeBuffer,
  3. WebGLRenderTarget readBuffer, {
  4. double? deltaTime,
  5. bool? maskActive,
})

Implementation

void render(WebGLRenderer renderer, WebGLRenderTarget writeBuffer, WebGLRenderTarget readBuffer,{double? deltaTime, bool? maskActive}) {
  throw ('Pass: .render() must be implemented in derived pass.');
}