OutputPass constructor
OutputPass()
Implementation
OutputPass():super(){
const Map<String, dynamic> shader = outputShader;
uniforms = UniformsUtils.clone(shader['uniforms']);
material = RawShaderMaterial.fromMap( {
'name': shader['name'],
'uniforms': uniforms,
'vertexShader': shader['vertexShader'],
'fragmentShader': shader['fragmentShader']
} );
fsQuad = FullScreenQuad(material );
}