OutputPass constructor

OutputPass()

Implementation

OutputPass():super(){
	const Map<String, dynamic> shader = outputShader;

	uniforms = UniformsUtils.clone(shader['uniforms']);

	material = RawShaderMaterial.fromMap( {
		'name': shader['name'],
		'uniforms': uniforms,
		'vertexShader': shader['vertexShader'],
		'fragmentShader': shader['fragmentShader']
	} );

	fsQuad = FullScreenQuad(material );
}