render method
void
render(
- WebGLRenderer renderer,
- WebGLRenderTarget writeBuffer,
- WebGLRenderTarget readBuffer, {
- double? deltaTime,
- bool? maskActive,
override
Implementation
@override
void render(WebGLRenderer renderer, writeBuffer, readBuffer,{double? deltaTime, bool? maskActive}) {
renderer.state.buffers["stencil"].setLocked(false);
renderer.state.buffers["stencil"].setTest(false);
}