render method

  1. @override
void render(
  1. WebGLRenderer renderer,
  2. WebGLRenderTarget writeBuffer,
  3. WebGLRenderTarget readBuffer, {
  4. double? deltaTime,
  5. bool? maskActive,
})
override

Implementation

@override
void render(WebGLRenderer renderer, writeBuffer, readBuffer,{double? deltaTime, bool? maskActive}) {
  renderer.state.buffers["stencil"].setLocked(false);
  renderer.state.buffers["stencil"].setTest(false);
}