generateHeightmap method
Implementation
DataTexture generateHeightmap(int dtSize) {
final dataArr = Float32Array(dtSize * dtSize * 3);
final length = dtSize * dtSize;
for (int i = 0; i < length; i++) {
final val = randFloat(0, 1);
dataArr[i * 3 + 0] = val;
dataArr[i * 3 + 1] = val;
dataArr[i * 3 + 2] = val;
}
return DataTexture(dataArr, dtSize, dtSize, RGBFormat, FloatType);
}