GlitchPass constructor
GlitchPass([
- int? dtSize
Implementation
GlitchPass([int? dtSize]) : super() {
final shader = digitalGlitch;
uniforms = UniformsUtils.clone(shader["uniforms"]);
dtSize ??= 64;
uniforms['tDisp']["value"] = generateHeightmap(dtSize);
material = ShaderMaterial.fromMap({
"uniforms": uniforms,
"vertexShader": shader["vertexShader"],
"fragmentShader": shader["fragmentShader"]
});
fsQuad = FullScreenQuad(material);
generateTrigger();
}