FXAAPass class
- Inheritance
-
- Object
- Pass
- ShaderPass
- FXAAPass
Constructors
- FXAAPass()
-
- Constructs a new FXAA pass.
Properties
- camera ↔ Camera
-
getter/setter pairinherited
- clear ↔ bool
-
getter/setter pairinherited
- enabled ↔ bool
-
getter/setter pairinherited
- fsQuad ↔ FullScreenQuad
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- material ↔ Material
-
getter/setter pairinherited
- needsSwap ↔ bool
-
getter/setter pairinherited
- renderToScreen ↔ bool
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scene ↔ Object3D
-
getter/setter pairinherited
- textureID ↔ dynamic
-
getter/setter pairinherited
-
uniforms
↔ Map<
String, dynamic> -
getter/setter pairinherited
Methods
-
dispose(
) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
WebGLRenderer renderer, WebGLRenderTarget writeBuffer, WebGLRenderTarget readBuffer, {double? deltaTime, bool? maskActive}) → void -
inherited
-
setProperty(
String key, dynamic newValue) → void -
inherited
-
setSize(
int width, int height) → void -
- Sets the size of the pass. *
- @param {number} width - The width to set.
- @param {number} height - The height to set.
override - Sets the size of the pass. *
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited