render method
void
render(
- WebGLRenderer renderer,
- WebGLRenderTarget writeBuffer,
- WebGLRenderTarget readBuffer, {
- double? deltaTime,
- bool? maskActive,
override
Implementation
void render(WebGLRenderer renderer, WebGLRenderTarget writeBuffer, WebGLRenderTarget readBuffer,{double? deltaTime, bool? maskActive}) {
uniforms['tOld']["value"] = textureOld.texture;
uniforms['tNew']["value"] = readBuffer.texture;
renderer.setRenderTarget(textureComp);
compFsQuad.render(renderer);
copyFsQuad.material?.map = textureComp.texture;
if (renderToScreen) {
renderer.setRenderTarget(null);
copyFsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (clear) renderer.clear(true, true, true);
copyFsQuad.render(renderer);
}
// Swap buffers.
final temp = textureOld;
textureOld = textureComp;
textureComp = temp;
// Now textureOld contains the latest image, ready for the next frame.
}