render method
void
render(
- Renderer renderer,
- RenderTarget writeBuffer,
- RenderTarget readBuffer, {
- double? deltaTime,
- bool? maskActive,
override
Implementation
@override
void render(Renderer renderer, RenderTarget writeBuffer, RenderTarget readBuffer,{double? deltaTime, bool? maskActive}) {
renderer.state.buffers["stencil"].setLocked(false);
renderer.state.buffers["stencil"].setTest(false);
}