render method

  1. @override
void render(
  1. Renderer renderer,
  2. RenderTarget writeBuffer,
  3. RenderTarget readBuffer, {
  4. double? deltaTime,
  5. bool? maskActive,
})
override

Implementation

@override
void render(Renderer renderer, RenderTarget writeBuffer, RenderTarget readBuffer,{double? deltaTime, bool? maskActive}) {
  renderer.state.buffers["stencil"].setLocked(false);
  renderer.state.buffers["stencil"].setTest(false);
}