setTriangle function
void
setTriangle()
Implementation
void setTriangle(positions,int index,int step,Vector3 vec0,Vector3 vec1,Vector3 vec2) {
if (step >= 1) {
positions[index + 0 + (step * 0)] = vec0.x;
positions[index + 0 + (step * 1)] = vec1.x;
positions[index + 0 + (step * 2)] = vec2.x;
}
if (step >= 2) {
positions[index + 1 + (step * 0)] = vec0.y;
positions[index + 1 + (step * 1)] = vec1.y;
positions[index + 1 + (step * 2)] = vec2.y;
}
if (step >= 3) {
positions[index + 2 + (step * 0)] = vec0.z;
positions[index + 2 + (step * 1)] = vec1.z;
positions[index + 2 + (step * 2)] = vec2.z;
}
// if (step >= 4) {
// positions[index + 3 + (step * 0)] = vec0.w;
// positions[index + 3 + (step * 1)] = vec1.w;
// positions[index + 3 + (step * 2)] = vec2.w;
// }
}