glGetShaderiv method
Implementation
void glGetShaderiv(
int shader,
int pname,
ffi.Pointer<ffi.Int32> params,
) {
return (_glGetShaderiv ??=
_dylib.lookupFunction<_c_glGetShaderiv, _dart_glGetShaderiv>(
'glGetShaderiv'))(
shader,
pname,
params,
);
}