intersectsSphere method
sphere
- BoundingSphere to check for intersection against.
Determines whether or not this box intersects sphere
.
Implementation
bool intersectsSphere(BoundingSphere sphere) {
// Find the point on the AABB closest to the sphere center.
clampPoint(sphere.center, _vectorBox3);
// If that point is inside the sphere, the AABB and sphere intersect.
return _vectorBox3.distanceToSquared(sphere.center) <= (sphere.radius * sphere.radius);
}