LineMaterial constructor

LineMaterial([
  1. Map<MaterialProperty, dynamic>? parameters
])

Implementation

LineMaterial([Map<MaterialProperty, dynamic>? parameters]):super(parameters) {
    _init();
    if (parameters != null) {
      if (parameters[MaterialProperty.attributes] != null) {
        console.warning('ShaderMaterial: attributes should now be defined in BufferGeometry instead.');
      }

      setValues(parameters);
    }
}