LineMaterial constructor
LineMaterial([
- Map<
MaterialProperty, dynamic> ? parameters
Implementation
LineMaterial([Map<MaterialProperty, dynamic>? parameters]):super(parameters) {
_init();
if (parameters != null) {
if (parameters[MaterialProperty.attributes] != null) {
console.warning('ShaderMaterial: attributes should now be defined in BufferGeometry instead.');
}
setValues(parameters);
}
}