onAfterShadow method
      
void
onAfterShadow({ 
    
    
- WebGLRenderer? renderer,
- Object3D? scene,
- Camera? camera,
- Camera? shadowCamera,
- BufferGeometry? geometry,
- Material? material,
- Map<String, dynamic> ? group,
inherited
    Implementation
void onAfterShadow({
  WebGLRenderer? renderer,
  Object3D? scene,
  Camera? camera,
  Camera? shadowCamera,
  BufferGeometry? geometry,
  Material? material,
  Map<String, dynamic>? group
}) {
  // print(" Object3D.onAfterRender ${type} ${id} ");
}