renameBones static method
void
renameBones(
- dynamic skeleton,
- dynamic names
Implementation
static void renameBones(skeleton, names) {
final bones = getBones(skeleton);
for (int i = 0; i < bones.length; ++i) {
final bone = bones[i];
if (names[bone.name]) {
bone.name = names[bone.name];
}
}
console.info("SkeletonUtils.renameBones need confirm how return this ");
}