renameBones static method

void renameBones(
  1. dynamic skeleton,
  2. dynamic names
)

Implementation

static void renameBones(skeleton, names) {
  final bones = getBones(skeleton);

  for (int i = 0; i < bones.length; ++i) {
    final bone = bones[i];

    if (names[bone.name]) {
      bone.name = names[bone.name];
    }
  }

  console.info("SkeletonUtils.renameBones need confirm how return this  ");
}