onPointerDown method
void
onPointerDown(
- dynamic event
Implementation
void onPointerDown( event ) {
if (enabled == false || event.button != options.button || event.pointerType == 'touch_pad') return;
updatePointer(event);
camera.add(
selectionBox
..scale.setFrom(Vector3.zero())
..position.z = cameraDist
..position.x = _pointer.x
..position.y = _pointer.y
);
_isDown = true;
_startPoint.setFrom(selectionBox.position);
_startPoint.z = 0;
_endPoint.setFrom(Vector3.zero());
}