updateFrustum method
void
updateFrustum([
- Vector? startPoint,
- Vector3? endPoint
Implementation
void updateFrustum([Vector? startPoint,Vector3? endPoint]) {
startPoint = startPoint ?? this.startPoint;
endPoint = endPoint ?? this.endPoint;
// Avoid invalid frustum
if ( startPoint.x == endPoint.x ) {
endPoint.x += MathUtils.epsilon;
}
if ( startPoint.y == endPoint.y ) {
endPoint.y += MathUtils.epsilon;
}
camera.updateProjectionMatrix();
camera.updateMatrixWorld();
if (camera is PerspectiveCamera ) {
_tmpPoint.setFrom( startPoint );
_tmpPoint.x = math.min( startPoint.x, endPoint.x );
_tmpPoint.y = math.max( startPoint.y, endPoint.y );
endPoint.x = math.max( startPoint.x, endPoint.x );
endPoint.y = math.min( startPoint.y, endPoint.y );
_vecNear.setFromMatrixPosition( camera.matrixWorld );
_vecTopLeft.setFrom( _tmpPoint );
_vecTopRight.setValues( endPoint.x, _tmpPoint.y, 0 );
_vecDownRight.setFrom( endPoint );
_vecDownLeft.setValues( _tmpPoint.x, endPoint.y, 0 );
_vecTopLeft.unproject( camera );
_vecTopRight.unproject( camera );
_vecDownRight.unproject( camera );
_vecDownLeft.unproject( camera );
_vectemp1.setFrom( _vecTopLeft ).sub( _vecNear );
_vectemp2.setFrom( _vecTopRight ).sub( _vecNear );
_vectemp3.setFrom( _vecDownRight ).sub( _vecNear );
_vectemp1.normalize();
_vectemp2.normalize();
_vectemp3.normalize();
_vectemp1.scale( deep );
_vectemp2.scale( deep );
_vectemp3.scale( deep );
_vectemp1.add( _vecNear );
_vectemp2.add( _vecNear );
_vectemp3.add( _vecNear );
final planes = _frustum.planes;
planes[ 0 ].setFromCoplanarPoints( _vecNear, _vecTopLeft, _vecTopRight );
planes[ 1 ].setFromCoplanarPoints( _vecNear, _vecTopRight, _vecDownRight );
planes[ 2 ].setFromCoplanarPoints( _vecDownRight, _vecDownLeft, _vecNear );
planes[ 3 ].setFromCoplanarPoints( _vecDownLeft, _vecTopLeft, _vecNear );
planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
planes[ 5 ].setFromCoplanarPoints( _vectemp3, _vectemp2, _vectemp1 );
planes[ 5 ].normal.scale( - 1 );
} else if (camera is OrthographicCamera ) {
final left = math.min( startPoint.x, endPoint.x );
final top = math.max( startPoint.y, endPoint.y );
final right = math.max( startPoint.x, endPoint.x );
final down = math.min( startPoint.y, endPoint.y );
_vecTopLeft.setValues( left, top, - 1 );
_vecTopRight.setValues( right, top, - 1 );
_vecDownRight.setValues( right, down, - 1 );
_vecDownLeft.setValues( left, down, - 1 );
_vecFarTopLeft.setValues( left, top, 1 );
_vecFarTopRight.setValues( right, top, 1 );
_vecFarDownRight.setValues( right, down, 1 );
_vecFarDownLeft.setValues( left, down, 1 );
_vecTopLeft.unproject( camera );
_vecTopRight.unproject( camera );
_vecDownRight.unproject( camera );
_vecDownLeft.unproject( camera );
_vecFarTopLeft.unproject( camera );
_vecFarTopRight.unproject( camera );
_vecFarDownRight.unproject( camera );
_vecFarDownLeft.unproject( camera );
final planes = _frustum.planes;
planes[ 0 ].setFromCoplanarPoints( _vecTopLeft, _vecFarTopLeft, _vecFarTopRight );
planes[ 1 ].setFromCoplanarPoints( _vecTopRight, _vecFarTopRight, _vecFarDownRight );
planes[ 2 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarDownLeft, _vecDownLeft );
planes[ 3 ].setFromCoplanarPoints( _vecFarDownLeft, _vecFarTopLeft, _vecTopLeft );
planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
planes[ 5 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarTopRight, _vecFarTopLeft );
planes[ 5 ].normal.scale( - 1 );
} else {
console.error( 'THREE.SelectionBox: Unsupported camera type.' );
}
}