attach method
      
Object3D
attach(
    
    
- Object3D object
inherited
    Implementation
Object3D attach(Object3D object) {
  // adds object as a child of this, while maintaining the object's world transform
  updateWorldMatrix(true, false);
  m1.setFrom(matrixWorld);
  m1.invert();
  if (object.parent != null) {
    object.parent!.updateWorldMatrix(true, false);
    m1.multiply(object.parent!.matrixWorld);
  }
  object.applyMatrix4(m1);
  add(object);
  object.updateWorldMatrix(false, false);
  return this;
}