traverseAncestors method
      
void
traverseAncestors(
    
- dynamic callback(- Object3D?
 
inherited
    callback - A function with as first argument an object3D object.
Executes the callback on all ancestors.
Note: Modifying the scene graph inside the callback is discouraged.
Implementation
void traverseAncestors(Function(Object3D?) callback) {
  final parent = this.parent;
  if (parent != null) {
    callback(parent);
    parent.traverseAncestors(callback);
  }
}