updateMatrixWorld method
This overrides the method in the base Object3D
class so that it
also updates the helper object according to the plane and size properties.
Implementation
@override
void updateMatrixWorld([bool force = false]) {
double scale = -plane!.constant;
if (scale.abs() < 1e-8) scale = 1e-8; // sign does not matter
this.scale.setValues(0.5 * size, 0.5 * size, scale);
children[0].material?.side = (scale < 0)? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
lookAt(plane!.normal);
super.updateMatrixWorld(force);
}