onAfterShadow method

void onAfterShadow({
  1. WebGLRenderer? renderer,
  2. Object3D? scene,
  3. Camera? camera,
  4. Camera? shadowCamera,
  5. BufferGeometry? geometry,
  6. Material? material,
  7. Map<String, dynamic>? group,
})
inherited

Implementation

void onAfterShadow({
  WebGLRenderer? renderer,
  Object3D? scene,
  Camera? camera,
  Camera? shadowCamera,
  BufferGeometry? geometry,
  Material? material,
  Map<String, dynamic>? group
}) {
  // print(" Object3D.onAfterRender ${type} ${id} ");
}