onAfterShadow method
void
onAfterShadow({
- WebGLRenderer? renderer,
- Object3D? scene,
- Camera? camera,
- Camera? shadowCamera,
- BufferGeometry? geometry,
- Material? material,
- Map<
String, dynamic> ? group,
inherited
Implementation
void onAfterShadow({
WebGLRenderer? renderer,
Object3D? scene,
Camera? camera,
Camera? shadowCamera,
BufferGeometry? geometry,
Material? material,
Map<String, dynamic>? group
}) {
// print(" Object3D.onAfterRender ${type} ${id} ");
}