getWorldPosition method
Vector3
getWorldPosition(
- Vector3? target
inherited
target
— the result will be copied into this Vector3.
Returns a vector representing the position of the object in world space.
Implementation
Vector3 getWorldPosition(Vector3? target) {
if (target == null) {
console.error('Object3D: .getWorldPosition() target is now required');
target = Vector3.zero();
}
updateWorldMatrix(true, false);
target.setFromMatrixPosition(matrixWorld);
return target;
}