LightProbeHelper constructor
LightProbeHelper(
- LightProbe lightProbe,
- double size
Implementation
factory LightProbeHelper(LightProbe lightProbe, double size){
final material = ShaderMaterial.fromMap( {
//'type': 'LightProbeHelperMaterial',
'uniforms': {
'sh': { 'value': lightProbe.sh?.coefficients }, // by reference
'intensity': { 'value': lightProbe.intensity }
},
'vertexShader': [
'varying vec3 vNormal;',
'void main() {',
' vNormal = normalize( normalMatrix * normal );',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}',
].join( '\n' ),
'fragmentShader': [
'#define RECIPROCAL_PI 0.318309886',
'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
' // matrix is assumed to be orthogonal',
' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
'}',
'// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
' // normal is assumed to have unit length',
' float x = normal.x, y = normal.y, z = normal.z;',
' // band 0',
' vec3 result = shCoefficients[ 0 ] * 0.886227;',
' // band 1',
' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
' // band 2',
' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
' return result;',
'}',
'uniform vec3 sh[ 9 ]; // sh coefficients',
'uniform float intensity; // light probe intensity',
'varying vec3 vNormal;',
'void main() {',
' vec3 normal = normalize( vNormal );',
' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );',
'}'
].join( '\n' )
});
final geometry = SphereGeometry( 1, 32, 16 );
final lph = LightProbeHelper.create(geometry, material,lightProbe,size);
return lph;
}