updateWorldMatrix method
updateParents - recursively updates global transform of ancestors.
updateChildren - recursively updates global transform of descendants.
Updates the global transform of the object.
Implementation
void updateWorldMatrix(bool updateParents, bool updateChildren) {
  final parent = this.parent;
  if (updateParents == true && parent != null) {
    parent.updateWorldMatrix(true, false);
  }
  if (matrixAutoUpdate) updateMatrix();
  if (this.parent == null) {
    matrixWorld.setFrom(matrix);
  } else {
    matrixWorld.multiply2(this.parent!.matrixWorld, matrix);
  }
  // update children
  if (updateChildren == true) {
    final children = this.children;
    for (int i = 0, l = children.length; i < l; i++) {
      children[i].updateWorldMatrix(false, true);
    }
  }
}