update method
void
update()
Implementation
void update() {
light.updateMatrixWorld(false);
double coneLength = light.distance ?? 1000;
final coneWidth = coneLength * math.tan(light.angle!);
cone.scale.setValues(coneWidth, coneWidth, coneLength);
spotLightHelperVector.setFromMatrixPosition(
light.target!.matrixWorld);
cone.lookAt(spotLightHelperVector);
if (color != null) {
cone.material!.color.setFromHex32(color!);
}
else {
cone.material!.color.setFrom(light.color!);
}
}