SpotLightHelper constructor
SpotLightHelper(
- Light light, [
- int? color
light
-- The SpotLight
to be visualized.
color
-- (optional) if this is not the set the helper will take
the color of the light.
Implementation
SpotLightHelper(this.light, [this.color]) : super() {
matrixAutoUpdate = false;
light.updateMatrixWorld(false);
matrix = light.matrixWorld;
final geometry = BufferGeometry();
List<double> positions = [
0,
0,
0,
0,
0,
1,
0,
0,
0,
1,
0,
1,
0,
0,
0,
-1,
0,
1,
0,
0,
0,
0,
1,
1,
0,
0,
0,
0,
-1,
1
];
for (int i = 0, j = 1, l = 32; i < l; i++, j++) {
final p1 = (i / l) * math.pi * 2;
final p2 = (j / l) * math.pi * 2;
positions.addAll(
[math.cos(p1), math.sin(p1), 1, math.cos(p2), math.sin(p2), 1]);
}
geometry.setAttributeFromString('position',Float32BufferAttribute.fromList(positions, 3, false));
final material = LineBasicMaterial.fromMap({"fog": false, "toneMapped": false});
cone = LineSegments(geometry, material);
add(cone);
update();
}