rotateZ method

BufferGeometry rotateZ(
  1. double angle
)
inherited

Rotate the geometry about the Z axis. This is typically done as a one time operation, and not during a loop. Use rotation for typical real-time mesh rotation.

Implementation

BufferGeometry rotateZ(double angle) {
  // rotate geometry around world z-axis
  _bufferGeometrym1.makeRotationZ(angle);
  applyMatrix4(_bufferGeometrym1);
  return this;
}