lookAt method
BufferGeometry
lookAt(
- Vector3 vector
inherited
vector - A world vector to look at.
Rotates the geometry to face a point in space. This is typically done as a
one time operation, and not during a loop. Use lookAt
for
typical real-time mesh usage.
Implementation
BufferGeometry lookAt(Vector3 vector) {
_bufferGeometryobj.lookAt(vector);
_bufferGeometryobj.updateMatrix();
applyMatrix4(_bufferGeometryobj.matrix);
return this;
}