translate method
Translate the geometry by x,y,z
. This is typically done as a one time operation,
and not during a loop. Use position
for typical real-time
mesh translation.
Implementation
BufferGeometry translate(double x, double y, double z) {
// translate geometry
_bufferGeometrym1.makeTranslation(x, y, z);
applyMatrix4(_bufferGeometrym1);
return this;
}