lookAt method
      
BufferGeometry
lookAt(
    
- Vector3 vector
 
inherited
    vector - A world vector to look at.
Rotates the geometry to face a point in space. This is typically done as a
one time operation, and not during a loop. Use lookAt for
typical real-time mesh usage.
Implementation
BufferGeometry lookAt(Vector3 vector) {
  _bufferGeometryobj.lookAt(vector);
  _bufferGeometryobj.updateMatrix();
  applyMatrix4(_bufferGeometryobj.matrix);
  return this;
}