rotateY method

BufferGeometry rotateY(
  1. double angle
)
inherited

Rotate the geometry about the Y axis. This is typically done as a one time operation, and not during a loop. Use rotation for typical real-time mesh rotation.

Implementation

BufferGeometry rotateY(double angle) {
  // rotate geometry around world y-axis
  _bufferGeometrym1.makeRotationY(angle);
  applyMatrix4(_bufferGeometrym1);
  return this;
}