rotateZ method
Rotate the geometry about the Z axis. This is typically done as a one time
operation, and not during a loop. Use rotation
for typical
real-time mesh rotation.
Implementation
BufferGeometry rotateZ(double angle) {
// rotate geometry around world z-axis
_bufferGeometrym1.makeRotationZ(angle);
applyMatrix4(_bufferGeometrym1);
return this;
}