normalizeNormals method
void
normalizeNormals()
inherited
Every normal vector in a geometry will have a magnitude of 1
. This will
correct lighting on the geometry surfaces.
Implementation
void normalizeNormals() {
final normals = attributes["normal"];
for (int i = 0, il = normals.count; i < il; i++) {
_bufferGeometryvector.fromBuffer(normals, i);
_bufferGeometryvector.normalize();
normals.setXYZ(i, _bufferGeometryvector.x, _bufferGeometryvector.y,_bufferGeometryvector.z);
}
}