scale method
Scale the geometry data. This is typically done as a one time operation,
and not during a loop. Use scale
for typical real-time
mesh scaling.
Implementation
BufferGeometry scale(double x, double y, double z) {
// scale geometry
_bufferGeometrym1.makeScale(x, y, z);
applyMatrix4(_bufferGeometrym1);
return this;
}