dispose method
void
dispose()
inherited
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
Implementation
void dispose() {
if(disposed) return;
disposed = true;
dispatchEvent(Event(type: "dispose"));
if(attributes.isNotEmpty){
for(final temp in attributes.keys){
(attributes[temp] as BaseBufferAttribute?)?.dispose();
}
}
if(morphAttributes.isNotEmpty){
for(final temp in morphAttributes.keys){
(morphAttributes[temp] as BaseBufferAttribute?)?.dispose();
}
}
if(userData.isNotEmpty){
for(final temp in userData.keys){
if(userData[temp] is BaseBufferAttribute){
userData[temp].dispose();
}
}
}
index?.dispose();
directGeometry?.dispose();
}