scale method

BufferGeometry scale(
  1. double x,
  2. double y,
  3. double z
)
inherited

Scale the geometry data. This is typically done as a one time operation, and not during a loop. Use scale for typical real-time mesh scaling.

Implementation

BufferGeometry scale(double x, double y, double z) {
  // scale geometry
  _bufferGeometrym1.makeScale(x, y, z);
  applyMatrix4(_bufferGeometrym1);
  return this;
}