DodecahedronGeometry constructor
radius
— Radius of the dodecahedron. Default is 1
.
detail
— Default is 0
. Setting this to a value greater than 0
adds
vertices making it no longer a dodecahedron.
Implementation
factory DodecahedronGeometry([double radius = 1, int detail = 0]) {
final t = (1 + math.sqrt(5)) / 2;
final r = 1 / t;
List<double> vertices = [
// (±1, ±1, ±1)
-1, -1, -1, -1, -1, 1,
-1, 1, -1, -1, 1, 1,
1, -1, -1, 1, -1, 1,
1, 1, -1, 1, 1, 1,
// (0, ±1/φ, ±φ)
0, -r, -t, 0, -r, t,
0, r, -t, 0, r, t,
// (±1/φ, ±φ, 0)
-r, -t, 0, -r, t, 0,
r, -t, 0, r, t, 0,
// (±φ, 0, ±1/φ)
-t, 0, -r, t, 0, -r,
-t, 0, r, t, 0, r
];
List<int> indices = [
3,
11,
7,
3,
7,
15,
3,
15,
13,
7,
19,
17,
7,
17,
6,
7,
6,
15,
17,
4,
8,
17,
8,
10,
17,
10,
6,
8,
0,
16,
8,
16,
2,
8,
2,
10,
0,
12,
1,
0,
1,
18,
0,
18,
16,
6,
10,
2,
6,
2,
13,
6,
13,
15,
2,
16,
18,
2,
18,
3,
2,
3,
13,
18,
1,
9,
18,
9,
11,
18,
11,
3,
4,
14,
12,
4,
12,
0,
4,
0,
8,
11,
9,
5,
11,
5,
19,
11,
19,
7,
19,
5,
14,
19,
14,
4,
19,
4,
17,
1,
12,
14,
1,
14,
5,
1,
5,
9
];
DodecahedronGeometry dbg = DodecahedronGeometry.create(vertices, indices, radius, detail);
return dbg;
}