shadowCastingAndTexturingLightsFirst function

int shadowCastingAndTexturingLightsFirst(
  1. Light lightA,
  2. Light lightB
)

Implementation

int shadowCastingAndTexturingLightsFirst(Light lightA, Light lightB) {
	return ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map != null? 1 : 0 ) - ( lightA.map != null? 1 : 0 );
}