shadowCastingAndTexturingLightsFirst function
Implementation
int shadowCastingAndTexturingLightsFirst(Light lightA, Light lightB) {
return ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map != null? 1 : 0 ) - ( lightA.map != null? 1 : 0 );
}