onUniformsGroupsDispose method
      
void
onUniformsGroupsDispose(
    
    
- dynamic event
Implementation
void onUniformsGroupsDispose( event ) {
	final uniformsGroup = event.target;
	uniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose );
	final index = allocatedBindingPoints.indexOf( uniformsGroup['__bindingPointIndex'] );
	allocatedBindingPoints.removeAt(index);
	gl.deleteBuffer( buffers[ uniformsGroup.id ] );
    buffers.remove(uniformsGroup.id);
    updateList.remove(uniformsGroup.id);
}