setValue method
Implementation
void setValue(RenderingContext gl, String name, dynamic value, [WebGLTextures? textures]) {
final u = map[name];
if (u != null) u.setValue(gl, value, textures);
}
void setValue(RenderingContext gl, String name, dynamic value, [WebGLTextures? textures]) {
final u = map[name];
if (u != null) u.setValue(gl, value, textures);
}