setValue method

void setValue(
  1. RenderingContext gl,
  2. String name,
  3. dynamic value, [
  4. WebGLTextures? textures,
])

Implementation

void setValue(RenderingContext gl, String name, dynamic value, [WebGLTextures? textures]) {
  final u = map[name];
  if (u != null) u.setValue(gl, value, textures);
}