setValue method
Implementation
void setValue(RenderingContext gl, String name, dynamic value, [WebGLTextures? textures]) {
  final u = map[name];
  if (u != null) u.setValue(gl, value, textures);
}void setValue(RenderingContext gl, String name, dynamic value, [WebGLTextures? textures]) {
  final u = map[name];
  if (u != null) u.setValue(gl, value, textures);
}