WebGLUniforms constructor
WebGLUniforms(
- RenderingContext gl,
- WebGLProgram program
Implementation
WebGLUniforms(this.gl, this.program) {
seq = [];
map = {};
final n = gl.getProgramParameter(program.program!, WebGL.ACTIVE_UNIFORMS);
for (int i = 0; i < n.id; ++i) {
final info = gl.getActiveUniform(program.program!, i);
final addr = gl.getUniformLocation(program.program!, info.name);
parseUniform(info, addr, this);
}
}