useMultisampledRenderToTexture method
Implementation
bool useMultisampledRenderToTexture(RenderTarget renderTarget) {
final renderTargetProperties = properties.get(renderTarget);
return isWebGL2 &&
renderTarget.samples > 0 &&
extensions.has('WEBGL_multisampled_render_to_texture') == true &&
renderTargetProperties["__useRenderToTexture"] != false;
}