uploadOpenGLTexture method 
    
    
    
  Implementation
  void uploadOpenGLTexture(Map<String, dynamic> textureProperties, OpenGLTexture texture, int slot) {
  final frame = info.render["frame"];
  if (_videoTextures[texture] != frame) {
    _videoTextures[texture] = frame;
    texture.update();
  }
  const textureType = WebGL.TEXTURE_2D;
  initTexture(textureProperties, texture);
  state.activeTexture(WebGL.TEXTURE0 + slot);
  state.bindTexture(textureType, textureProperties["__webglTexture"]);
  if( kIsWeb ){
    gl.pixelStorei(WebGL.UNPACK_FLIP_Y_WEBGL, texture.flipY ? 1 : 0);
    gl.pixelStorei(WebGL.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ? 1 : 0);
  }
  gl.pixelStorei(WebGL.UNPACK_ALIGNMENT, texture.unpackAlignment);
}