setTextureCube method

void setTextureCube(
  1. Texture texture,
  2. int slot
)

Implementation

void setTextureCube(Texture texture, int slot) {
  final textureProperties = properties.get(texture);

  if (texture.version > 0 && textureProperties["__version"] != texture.version) {
    uploadCubeTexture(textureProperties, texture, slot);
    return;
  }

  state.activeTexture(WebGL.TEXTURE0 + slot);
  state.bindTexture(WebGL.TEXTURE_CUBE_MAP, textureProperties["__webglTexture"]);
}