setTexture2DArray method

void setTexture2DArray(
  1. Texture texture,
  2. int slot
)

Implementation

void setTexture2DArray(Texture texture, int slot) {
  final textureProperties = properties.get(texture);

  if (texture.version > 0 && textureProperties["__version"] != texture.version) {
    uploadTexture(textureProperties, texture, slot);
    return;
  }

  state.activeTexture(WebGL.TEXTURE0 + slot);
  state.bindTexture(WebGL.TEXTURE_2D_ARRAY, textureProperties["__webglTexture"]);
}