unshift method
void
unshift()
Implementation
void unshift(Object3D object, BufferGeometry? geometry, Material? material, int groupOrder, double z, Map<String, dynamic>? group) {
final renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group);
if ((material?.transmission ?? 0) > 0.0) {
transmissive.insert(0, renderItem);
}
else {
if (material?.transparent == true) {
transparent.insert(0, renderItem);
}
else {
opaque.insert(0, renderItem);
}
}
}