push method
void
push()
Implementation
void push(Object3D object, BufferGeometry geometry, Material material, int groupOrder, double z, Map<String, dynamic>? group) {
final renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group);
if (material.transmission > 0.0) {
transmissive.add(renderItem);
}
else {
if (material.transparent) {
transparent.add(renderItem);
}
else {
opaque.add(renderItem);
}
}
}