refreshUniformsPoints method
void
refreshUniformsPoints()
Implementation
void refreshUniformsPoints(Map<String, dynamic> uniforms, Material material, double pixelRatio, double height) {
uniforms["diffuse"]["value"].setFrom(material.color);
uniforms["opacity"]["value"] = material.opacity;
uniforms["size"]["value"] = material.size! * pixelRatio;
uniforms["scale"]["value"] = height * 0.5;
if (material.map != null) {
uniforms["map"]["value"] = material.map;
}
if (material.alphaMap != null) {
uniforms["alphaMap"]["value"] = material.alphaMap;
}
if (material.alphaTest > 0) {
uniforms["alphaTest"]["value"] = material.alphaTest;
}
// uv repeat and offset setting priorities
// 1. color map
// 2. alpha map
Texture? uvScaleMap;
if (material.map != null) {
uvScaleMap = material.map;
} else if (material.alphaMap != null) {
uvScaleMap = material.alphaMap;
}
if (uvScaleMap != null) {
if (uvScaleMap.matrixAutoUpdate == true) {
uvScaleMap.updateMatrix();
}
uniforms["uvTransform"]["value"].setFrom(uvScaleMap.matrix);
}
}